Silent Hill: Townfall Collectibles Checklist

Every collectible in Silent Hill: Townfall: 85 Documents, 19 CRTV Signals, 15 Strange Postcards and more. Walkthrough order, locations and what unlocks what, with progress saved as you play.

Part 1: Arrival

  • Boat Tour Cancelled Notice (Documents)
    Door of the small building on the right, past the pier and town sign.
  • Shorefront Map (Maps)
    Given automatically once you get through the red fog to the town square.
  • Shorefront Family Clinic Notice (Documents)
    Next to the clinic door, northeast of the town square.
  • Phone: 900 (Phone Numbers)
    Listed on the services flyer by the first phone booth in the square.
  • Phone: 010 (Phone Numbers)
    Listed on the services flyer by the first phone booth in the square.
  • Phone: 100 (Phone Numbers)
    Listed on the services flyer by the first phone booth in the square.
  • Phone: 496 0496 (Tourist Center) (Phone Numbers)
    Printed at the bottom of the Shorefront Map.
  • Room Service Card (Documents)
    On the table, right after picking up the CRTV.
  • CRTV Channel 50~ (CRTV Signals)
    Tune just below 50 until the dot sits inside the box.
  • CRTV Channel 62~ (CRTV Signals)
    Tune just above 62.
  • Door Wheel Combination Lock (Puzzles)
    Set the wheels to 18, January, 1996, from the card and radio clues.
  • Hotel Room Note (Documents)
    Bathroom counter, once the door puzzle is solved.
  • Room 204 Key (Key Items)
    Bathroom counter next to the Hotel Room Note; opens the hotel room.
  • Hotel Reception Notice (Documents)
    Behind the reception desk as you leave the elevator.
  • Phone: 496 0244 (The Haldane Hotel) (Phone Numbers)
    Bottom of the reception notice; call it from the pay phone outside.
  • CRTV Channel 45~ (CRTV Signals)
    Tune to about 45 as soon as the chapter starts.
  • Vigil and Protest Flyer (Documents)
    On a bench west of the pillar, facing the red ferry sign.
  • Strange Postcard 1 (Strange Postcards)
    On the counter inside the VIDEO STAR shop, west of the square.
  • Flashlight (No Batteries) (Key Items)
    Drawer to the left of the organ box in Zoe's house.
  • Hand Delivered Letter (Documents)
    Living room table in Zoe's house.
  • AA Batteries (Key Items)
    Upstairs, second room on the left, in a small cabinet drawer.
  • Flashlight (Key Items)
    Combine AA Batteries and Flashlight (No Batteries).
  • Organ Transplant Card (Documents)
    On the floor of the upstairs bathroom, through the right-hand room.
  • Power Card Credit Guide (Documents)
    In the crawlspace beside the stairs; bring the flashlight.
  • Newsagents Note (Documents)
    On the counter in Peters Newsagent.
  • Prepaid Power Card (Key Items)
    In the newsagent's cash register.
  • Power Card Credit Panel (Puzzles)
    At the crawlspace panel, choose card credit mode, then flip the main switch.
  • Zoe's Email: "Your Letter" (Documents)
    Top email on Zoe's computer once the power is back on.
  • Zoe's Email: "Please Report In" (Documents)
    Bottom email on Zoe's computer.
  • Zoe's Email: "For Attending…" (Documents)
    Middle email on Zoe's computer.
  • Organ Transport Box Code (Puzzles)
    Kitchen box: enter the code from the email and the transplant card.
  • Zoe's Lanyard (Key Items)
    Received when the organ transport box opens.
  • Phone: 496 0842 (Phone Numbers, New Game+)
    Call 946 to obtain. Only appears on New Game+.
  • CRTV Channel 17~ (CRTV Signals)
    Tune to about 17 as you near the town square.
  • Note on Patient Records (Documents)
    Desk drawer in the first room on the right inside the clinic.
  • Resignation Letter (Documents)
    Paper to the left of the scales in the second hallway room.
  • Scalpel (Key Items)
    Green box on the table inside Z Ellis door.
  • Clinic Email: "Where Are You?" (Documents)
    On the computer in the second hallway room.
  • Clinic Email: Reception Answer Phone Message (Documents)
    Second email on the same hallway-room computer.
  • Reception Keypad Code (Puzzles)
    Enter the code from the computer's sticky note on the reception keypad.
  • Nurse's Rounds Form (Documents)
    On the counter in the clinic reception.
  • Restock Issues (Documents)
    Inside the pharmacy.
  • CRTV Channel 30~ (CRTV Signals)
    Radio in the pharmacy back room; line up the tilt, then the colours.
  • Rusty Locker Combination (Puzzles)
    Back room locker: enter the number order from the pharmacy posters.
  • Prescription Dosage Error (Key Items)
    Inside the back room locker once it opens.
  • Strange Postcard 2 (Strange Postcards)
    By a dumpster in the alley behind building 3, past the south park entrance.
  • Strange Postcard 3 (Strange Postcards)
    On a wall at the west end of Farrow Street, north of the park.
  • Feeling Sick Note (Documents)
    Left bedroom dresser, upstairs in the apartment south of building 14.
  • 21 Farrow St. Back Door Key (Key Items)
    Living room table upstairs in the same apartment.
  • Strange Postcard 4 (Strange Postcards)
    At the foot of the bed in the southeast room of the same apartment.
  • Jess's Door Note (Documents)
    On Jess's back door, next to building 14.
  • Task Assignment (Documents)
    Kitchen counter in Jess's house.
  • Lockbox Key (Key Items)
    Inside Jess's house.
  • Jess Legal Advice (Documents)
    Living room table in Jess's house.
  • Broken Stethoscope (Key Items)
    On the bed in Jess's bedroom.
  • Resource Container (Resource Containers)
    Blue lockbox in apartment 0/1 of the building south of 14.
  • Evidence Scale Placement (Puzzles)
    Put the stethoscope, dosage note and lanyard on the clinic scales.

Part 2: Zoe

  • Water Warning (Documents)
    Living room table in Zoe's house.
  • Phone: 0163 296 0595 (St. Amelia District Council) (Phone Numbers)
    Under the Water Warning; call it from Zoe's phone.
  • Zoe's Email: "Coming Back" (Documents)
    The only email on Zoe's computer.
  • Shed Padlock Code (Puzzles)
    Use the year on Jane Chalmers' flower bed for the shed lock.
  • Jane Chalmer's Obituary (Documents)
    Middle shelf inside the community garden shed.
  • Community Garden Key (Key Items)
    Right-hand shelf inside the community garden shed.
  • St. Amelia Standard (Documents)
    Living room table in Mr. Stewart's house.
  • Phone: 496 0103 (Zoe Ellis) (Phone Numbers)
    In the folder beside the answering machine.
  • Mr. Stewart's Key (Key Items)
    Bathroom, right of the tub, after the first monster encounter.
  • Medical Security Note (Documents)
    Taped to the security booth window outside the Medical Centre.
  • Phone: 496 0556 (D. Glenn) (Phone Numbers)
    Comes from reading the Medical Security Note.
  • Phone Booth Keypad Sequence (Puzzles)
    Call the security note number from the street booth, then press 3, 2, 2, 1.
  • Community Help Needed (Documents)
    First table on the right in the Medical Centre parking lot.
  • Exhausted Supplies (Documents)
    On a bed in the back-left tent of the parking lot.
  • CRTV Channel 63~ (CRTV Signals)
    Tune to about 63 right after leaving the clinic.
  • Strange Postcard 5 (Strange Postcards)
    Down a stairwell by some boots, in the alley west of the Wynds phone booth.
  • Scaffold Notice (Documents)
    On a first-floor door past the phone in the apartment building.
  • Handwritten Note (Documents)
    Living room table in apartment 1/1, second floor.
  • CRTV Channel 25~ (CRTV Signals)
    Radio on the second floor; line up the tilt, then the colours.
  • Press Photos "Note.txt" (Documents)
    Top email on the left computer in apartment 2/2, third floor.
  • Photo1.jpg (Documents)
    Turn on the kitchen printer in 2/2, then print it from the computer.
  • Photo2.jpg (Documents)
    Printed alongside Photo1.jpg from the apartment 2/2 computer.
  • Lockbox Key (Key Items)
    On a bed in apartment 1/1's enemy room, after the scaffolding.
  • Resource Container (Resource Containers)
    On a fourth-floor landing table; open it with the Lockbox Key.
  • Strange Postcard 6 (Strange Postcards)
    Out the apartment's back door, in the last shed on the left.

Part 3: The Patient

  • St. Amelia Medical Center Map (Maps)
    Left wall at the start of the Surgery area.
  • Monitor Readings (Puzzles)
    Answer the intercom with the monitor readings; the bedside laptop helps.
  • X-Ray Skull Settings (Puzzles)
    Set the skull X-ray from the laptop's dosage table, then confirm.
  • X-Ray Chest Settings (Puzzles)
    Same as the skull, using the chest values from the dosage table.
  • Head and Chest X-Rays (Key Items)
    Take both prints from the printer and pin them to the board.
  • Supply Situation Update (Documents)
    First email on the computer in Consult Room B.
  • RE: Supply Situation Update (Documents)
    Second email on the computer in Consult Room B.
  • Tensobromide (Key Items)
    Green medical box in the Pharmacy Store at the end of the hallway.
  • Unrealistic Expectations (Documents)
    First email on the computer behind the Chapman Ward First Floor desk.
  • Dailies – Infusion Status (Documents)
    Second email on the same computer; marks infusion spots on the map.
  • Dailies – Records Room Code (Documents)
    Board left of the computer in the top-left Chapman Ward office.
  • Dextracyclate (Key Items)
    Inside the infusion machine in Bay 6.
  • Hydroxalene (Key Items)
    Green medical box in a cabinet inside the records room.
  • IV Pump Rate Settings (Puzzles)
    Set each pump rate from the dosage table and the whiteboard weight.
  • Phone: 5353 (Hospital Storage) (Phone Numbers)
    Dr. Glenn gives you this; dial it on the reception phone.
  • Equipment Cleanup Notice (Documents)
    On a bed in the Victoria Ward basement hallway.
  • Medical Intubation Kit (Key Items)
    Shelf in the basement storage room, through the gap by the lockers.
  • Intubation Sequence (Puzzles)
    Insert the tube at the flashing spots: right, lower left, then top.
  • Strange Postcard 7 (Strange Postcards)
    On the back counter of the X-Ray room.
  • CRTV Channel 28~ (CRTV Signals)
    Squeeze through the crack, then tune the radio.
  • Medical Center (Different) Map (Maps)
    Counter by the metal door in the upper hallway.
  • Alan Duncan Blood Bag (Key Items)
    Through the vent past the lower right-hallway door, left of the bed.
  • Zoe's Patient List (Documents)
    On the table next to the tape player, same room.
  • Sarah Watson Blood Bag (Key Items)
    Next to the bed in room 05, bottom left of Ward S.
  • Ward W Master Key (Key Items)
    On a table in room 04, Ward W's lower floor.
  • Strange Postcard 8 (Strange Postcards)
    On a table in room 06, Ward W.
  • Lockbox Key (Key Items)
    In the key cabinet in room 11, Ward W.
  • Lesley Greer Blood Bag (Key Items)
    Climb the ladder from room 13 up to room 12 in Ward S.
  • Resource Container (Resource Containers)
    On the floor of room 01, Ward S; open with the Lockbox Key.
  • Matthew Clark Blood Bag (Key Items)
    Ward D: go through room 03, then drop it down the room 02 elevator.
  • Strange Postcard 9 (Strange Postcards)
    Wall medicine cabinet in room 08, Ward P.
  • George McEwan Blood Bag (Key Items)
    Crawl the vent from upper room 06 down to room 10, Ward P.
  • Ward P Master Key (Key Items)
    Received along with the George McEwan Blood Bag.
  • Matthew Clark Blood Bag (Key Items)
    Inside room 03, between the elevator doors.
  • Blood Bag Wall Placement (Puzzles)
    Hang the three blood bags on the right wall spots, then flip the switch.
  • Blood Type Circuit (Puzzles)
    Turn the rings until the three initials line up, then confirm in the middle.

Part 4: Clara Woods

  • Harbour Notice (Documents)
    On a railing left of the boat at the top of the pier ramp.
  • Strange Postcard 10 (Strange Postcards)
    Shed shelf in a yard behind the alley building, past the hanging body.
  • Clara Woods Estate Map (Maps)
    Stuck to the Clara Woods sign where the road splits left.
  • Store Staff Notice (Documents)
    On the till counter in the store down the left street.
  • CRTV Channel 61~ (CRTV Signals)
    Radio on the store's centre table; line up the tilt, then the colours.
  • Phone: 946 (W H O Dial Back Service) (Phone Numbers)
    Poster inside the phone booth where the chapter begins.
  • Phone: 496 0112 (Unknown) (Phone Numbers)
    Given after calling the W H O Dial Back Service.
  • Lockbox Key (Key Items)
    Cash register at the front of the Post Service store on Atlas Way.
  • Atlas Square Apartment Note (Documents)
    On the ledge left of the TV, apartment northeast of Atlas Square.
  • Resource Container (Resource Containers)
    Back kitchen counter, ground floor of the same apartment.
  • Strange Postcard 11 (Strange Postcards)
    Dresser drawer in the back-left bedroom of the upstairs apartment.
  • Strange Postcard 12 (Strange Postcards)
    Break the shop window opposite Atlas Computers; it is on the table.
  • CRTV Channel 62~ (CRTV Signals)
    Use the metal pipe structure at the Strange Gate, end of Atlas Way.
  • CRTV Channel 67~ (CRTV Signals)
    In the building left of CEG Staff Parking.
  • Lost and Found (Documents)
    On the computer in the CEG Employee Lockers building.
  • CEG Employee Locker List (Documents)
    Second note on the same CEG Lockers computer.
  • Locker PIN Code (Puzzles)
    Open the Lost and Found locker with the code from the computer note.
  • South Brae House Key (Key Items)
    Inside the Lost and Found locker.
  • CEG Lockers Managers Note (Documents)
    Desk drawer in the CEG Lockers back office.
  • Barcode (CEG Lockers) – Locker 75 (Key Items)
    On the counter opposite the computer, by the barcode scanner.
  • Barcode Scanner PIN (Locker 75) (Puzzles)
    Scan the barcode for the Locker 75 PIN, then enter it.
  • Phone: 496 0993 (CEG Lockers) (Phone Numbers)
    Top-left corner of the locker barcode clue.
  • CRTV Channel 59~ (CRTV Signals)
    Radio left of the TV in the 5 South Brae living room.
  • Gaming Magazine (Documents)
    On the bed in the first upstairs room on the left, 5 South Brae.
  • Disk Case Key (Key Items)
    Bedside drawer in the end bedroom upstairs, 5 South Brae.
  • Grouped Floppy Disks (Key Items)
    Use the Disk Case Key on the box beside the safe in the computer room.
  • "Fix-A-Disk!" Software (Key Items)
    Box in the side room at Atlas Computers; opens with the Disk Case Key.
  • Floppy Disk Repair (Puzzles)
    Repair and load the disks, then print MANUAL.EML.
  • Reciprocating Compressor (Documents)
    Collect the printout from the upstairs printer.
  • Safe Code (South Brae) (Puzzles)
    Enter the part number from the printout into the safe by the computer.
  • Barcode (South Brae) – Locker 17 (Key Items)
    Inside the opened safe.
  • Barcode Scanner PIN (Locker 17) (Puzzles)
    Scan the South Brae barcode for the Locker 17 PIN.
  • Boltcutters (Key Items)
    Inside Locker 17.
  • Mechanical Part (Locker 17) (Key Items)
    Inside Locker 17.
  • CRTV Channel 59~ (CRTV Signals)
    Tune to about 59 just after emptying Locker 17.
  • Lamenting Poem (Documents)
    On a chair in the second upstairs bedroom, 6 North Brae.
  • Safe Code From Paintings (Puzzles)
    Work out the number from the poem and paintings for the safe.
  • Barcode (North Brae) – Locker 204 (Key Items)
    Inside the opened safe.
  • Strange Postcard 13 (Strange Postcards)
    Overpass, southeast dead end, on the ground next to a metal cart.
  • The Code Today (Documents)
    Table in the first upstairs room on the left, 5 Upper Brae.
  • Tape: Today (Key Items)
    Play the tape on that table, then open the player to take it.
  • Tape: Yesterday (Key Items)
    Black box in the end bedroom of the upstairs hallway.
  • Tape: Tomorrow (Key Items)
    Play Yesterday, then open the black box in the living room.
  • The Code Before (Documents)
    Paper on the corner of the kitchen table.
  • The Code After (Documents)
    In the living room once the machine is playing Tomorrow.
  • Tape: Do Not Play (Key Items)
    Black box in the kitchen.
  • Back Door Key (Key Items)
    Kitchen counter by the door after switching to the Do Not Play tape.
  • Strange Postcard 14 (Strange Postcards)
    Shed table in the alley behind the back door, while Tomorrow plays.
  • Ammonite Disk (Key Items)
    Table behind a door down the alley that only opens with Today playing.
  • Current Count (Documents)
    Put the Ammonite Disk in the reader by the computer while Yesterday plays.
  • Safe Code (Upper Brae) (Puzzles)
    Enter the number that falls between two values in Current Count.
  • Barcode (Upper Brae) – Locker 94 (Key Items)
    Inside the opened safe.
  • CRTV Channel 29~ (CRTV Signals)
    Tune to about 29 as you leave the building.
  • Lockbox Key (Key Items)
    On a washing machine in the laundromat behind Post Service.
  • Barcode Scanner PIN (Locker 204) (Puzzles)
    Scan the North Brae barcode for the Locker 204 PIN.
  • Mechanical Part (Locker 204) (Key Items)
    Inside Locker 204.
  • Barcode Scanner PIN (Locker 94) (Puzzles)
    Scan the Upper Brae barcode for the Locker 94 PIN.
  • Mechanical Part (Locker 94) (Key Items)
    Inside Locker 94.
  • CRTV Channel 65~ (CRTV Signals)
    Tune to about 65 once all three mechanical parts are collected.
  • Constructed Mechanical Device (Key Items)
    Combine the three parts in your inventory: discs first, then the cylinder.
  • Resource Container (Resource Containers)
    Table in the CEG Lockers back office; open with a Lockbox Key.
  • CEG HQ – Ground Floor Map (Maps)
    Behind the lobby reception desk.
  • Inquiry Preparation Notice (Documents)
    Behind the lobby reception desk, right of the map.
  • Box IDs and Names (Documents)
    On the podium on the stage behind the lobby seating.
  • Grid of Codes (Maintenance Room) (Documents)
    Bin by the computer in the northwest maintenance room.
  • Grid of Codes (Security Room) (Documents)
    Bin in the security room.
  • Complete Grid of Codes (Documents)
    Combine both Grid of Codes pages in your inventory.
  • CRTV Channel 61~ (CRTV Signals)
    Radio right of the phone in the security room.
  • CEG Security: Out of Hours Access (Documents)
    Email on the computer left of the security room phone.
  • CEG Security: Urgent Message (Documents)
    Second email on the same security room computer.
  • Seat Box Number Code (Puzzles)
    Go to seat box 36 and enter 486.
  • Employee File Cover Note (Documents)
    Inside Richard's box once it is open.
  • Access Card Printing (Puzzles)
    Look up the Employee ID in the database and print an access card.
  • Printed Access Card (Key Items)
    Take it from the printer; it works the elevator.

Part 5: Richard

  • Construction Halted Notice (Documents)
    Back-corner table, second left room of the first parking lot building.
  • CEG Kiosk Note (Documents)
    Table just inside the garage door of the second building on the left.
  • CEG Memo (Documents)
    Desk on the left in the upstairs Manager's Office.
  • Generator Key (Key Items)
    Cabinet behind the door in the Manager's Office.
  • Generator Power Sequence (Puzzles)
    Angle the right lever, insert the key, then pull the red lever.
  • Facilities: Works Halted (Documents)
    Top email on the first building computer once the power is on.
  • DONTREAD.DOC (Documents)
    Bottom email on the same computer.
  • CEG HQ – Mezzanine to Fifth Floor Map (Maps)
    On the stairs between floors 2 and 3, next to a body.
  • CEG Tower Meeting Minutes (Documents)
    Southeast table in the unlabelled east meeting room, 3rd floor.
  • Access Card – Level 3/4 (Key Items)
    On a table in the 5th floor Boardroom after the cutscene.
  • CEG Tower: Evening News (Documents)
    First email on the northwest Public Relations computer.
  • CEG Tower: Engineer Public Statement (Documents)
    Second email on the same Public Relations computer.
  • PR Meeting Note (Documents)
    Filing cabinet in the small south room of Public Relations.
  • Richard's Note (Documents)
    By a body in the southeast Public Relations room; has codes.
  • CEG Storeroom Key (Key Items)
    By a body in the west room of the Media Department, 4th floor.
  • Projector Bulb (Key Items)
    In the storeroom's GENERAL STORAGE cabinet.
  • CEG Checkout Sheet (Documents)
    Same GENERAL STORAGE cabinet; has the Finance door code.
  • Projector Lens (Key Items)
    Desk drawer in the CFO's office in Finance.
  • Projector Bulb and Lens (Puzzles)
    Boardroom: load the bulb, then the lens, then flip the left red switch.
  • CEG Maintenance Key (Key Items)
    Taken from a body at the Boardroom table once the projector runs.
  • Projector Sliders (Key Items)
    On a table in the Mezzanine Meeting Room.
  • Projector Slide Order (Puzzles)
    Load the slides in the agenda's order, then press the red Play button.
  • CEO Access Card (Key Items)
    Given after the cutscene that follows the slide puzzle.
  • CEG Tower: He's Done (Documents)
    The only email on the computer outside a 10th floor office.

Part 6: Simon

  • Ordell File (Documents)
    On the desk as soon as you control Simon.
  • CEG Tower: What Did You Do? (Documents)
    The only email on the computer outside the office.
  • Reference Sheet (Documents)
    On a desk to the right as you enter the main room.
  • CRTV Channel 42~ (CRTV Signals)
    Radio next to the Reference Sheet; line up the tilt, then the colours.
  • Controller Key (Key Items)
    In a box on the console left of the red clamp wheel, second floor.
  • Alarm and Gas Ignition Panels (Puzzles)
    At the alarm panel: enter the codes, turn the pipe tower, then ignite.
  • CRTV Channel 42~ (CRTV Signals)
    Radio in the pipe room on the left after the crawlspace.
  • Strange Postcard 15 (Strange Postcards)
    Dead-end pipe past the four-way split: go right, then left.
  • SWDP (Different) Map (Maps)
    Given automatically when you enter the area.
  • Lockbox Key (Key Items)
    Counter in the west room, upstairs past the south stairs.
  • SWDP: Ordell Site Visit (Documents)
    The only email on the computer in the northeast room.
  • JOE Key (Key Items)
    Corner table in the room with that computer.
  • RCU Refit Note (Documents)
    On the bed past the gap in the wall.
  • CRTV Channel 55~ (CRTV Signals)
    Radio left of that bed; tune it in.
  • Access Card (Key Items)
    Counter next to the bed past the wall gap.
  • Photo of Joe McKenzie (Documents)
    In the doorframe past the wall gap.
  • Resource Container (Resource Containers)
    Control room, right of the panel; open with the Lockbox Key.
  • Remote Systems Control (Documents)
    Control room, right of the panel.
  • Valve and Filter Control Panel (Puzzles)
    Printer panel: power switches first, then valves and filters from the cameras.
  • AUX Key (Key Items)
    Locker on the right; open it with code 0825 from the panel.
  • AUX Disk (Key Items)
    Top-left shelf of the cabinet in the AUX room.
  • Auxiliary Lines (Documents)
    Put the AUX Disk in the left computer and read the text file.
  • Wall Switch Line Alignment (Puzzles)
    Flip each wall switch to match its line in the clue.
  • Multi-Code Control Panel (Puzzles)
    Enter the switch and number combinations from the cameras and notes.
  • Lockbox Key (Key Items)
    Counter in the northwest room on the lower floor.
  • Resource Container (Resource Containers)
    Table in the long eastern valve room; open with the Lockbox Key.
  • Clamp Release Procedure (Documents)
    Left printer in the control room, after turning Valve F.
  • Clamp Release Control Panel (Puzzles)
    Set everything on the opposite panel per the procedure, then turn the crank.
  • Crew Patch (Documents)
    On a pair of overalls on the beach, past the stairs up.